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Gta 4 vehicle locations
Gta 4 vehicle locations






gta 4 vehicle locations

Punishment's Negative Hash Converter (used with the GTA IV Placement Tool for calculating any missing negative hash values for the "Object Hash List Negative" table in the Map Mod Importer)īUILDING MAP MODS WITH THE SIMPLE NATIVE TRAINER.A dump of the Episodes From Liberty City ISO (optional, but it will save you time from constantly having to copy files from the retail disc).

gta 4 vehicle locations gta 4 vehicle locations

  • A Jtagged XBOX 360 (optional, but recommended, for testing so you're not blowing through discs).
  • A version of Microsoft Excel (any version ‘97 – CURRENT).
  • LOKI’s FLOATING POINT ERROR CORRECTION TOOL (for values that trigger floating point errors in the GTA IV Placement Tool).
  • LOKI’s GTA4 MAP MOD IMPORTER for EXCEL V4.0 (for converting object.ini files for importing into the GTA IV Placement Tool).
  • XBOX Backup Creator (for extracting and replacing files off your GTA ISO).
  • IV Placement Editor by Chipsman (for checking vehicle hashes in XPL files).
  • Expanded hashes.ini file for the GTA IV Placement Tool (created by LOKI).
  • GTA IV Placement Tool 2.2 by Dageron(for editing the importing objects into XPL files).
  • gta 4 vehicle locations

  • OpenIV or SparkIV (for extracting files and rebuilding RPF & IMG files).
  • Simple Native Trainer (This is used for doing layout work to generate your object/vehicle placement coordinates).
  • Also a PC version can be essential for testing map mods.
  • A pc copy of Grand Theft Auto IV or Episodes from Liberty City (it doesn't really matter which since most map mods are interchangeable.
  • Here are some things you'll need to create these mods: Until somebody comes up with or decides to share an easier way of doing this, this will have to work for now. Map editing in GTA4 or EFLC isn't too difficult to do it just takes a lot of planning and testing. THE FINE ART OF MAP EDITING: OBJECT AND VEHICLE PLACEMENT (2012 EDITION) There's also a troubleshooting section for some of the common problems you may run into. If you do want to read the rest, it goes into detail of how the format is setup and how to use the Simple Native Trainer Object Spawner. I suggest if that's the case to skip down to IMPORTING MAP MODS WITH THE MAP MOD IMPORTER section and skip the rest. The tools are much better now than they were when I wrote the first one including the brand new LOKI'S MAP MOD IMPORTER for Excel V4.0, created by yours truly, that will allow you to create car spawns as easy as regular map mods.I know a lot of you don't want to read all of it and want to just get to the instructions on how to import your mods. After months of feedback and discovery, I have rewritten the entire map editing tutorial.








    Gta 4 vehicle locations